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API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosCharacterCrouchCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
| Include Path | #include "ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterCrouchCheck : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosCharacterCrouchCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterCrouchCheck
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | TOptional< float > | Override Acceleration | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| bCancelOnModeChange | bool | Whether to cancel the modifier when the movement mode changes | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| CapsuleGroundClearance | TOptional< float > | Ground clearance of the modified capsule | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| CapsuleHalfHeight | TOptional< float > | Height of the modified capsule | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| CapsuleRadius | TOptional< float > | Radius of the modified capsule | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| MaxSpeed | TOptional< float > | Override Max Speed | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| TransitionToCrouchedMode | TOptional< FName > | Name of movement mode to transition to when crouched | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
| TransitionToUncrouchedMode | TOptional< FName > | Name of movement mode to transition to when uncrouched | ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
Overridden from UBaseMovementModeTransition
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered() |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h | ||
virtual void OnUnregistered() |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCrouch
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h | ||
virtual bool CanUncrouch
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h | ||
virtual void Crouch
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h | ||
virtual void Uncrouch
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterCrouchCheck.h |