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This will be replaced eventually by the Chaos Visual Debugger supporting the display of this information.
| Name | FChaosMoverTimeStepDebugData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FChaosMoverTimeStepDebugData : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMoverTimeStepDebugData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsResimulating | bool | This is so CVD can display TimeStep.bIsResimulating properly, which does not exist in FMoverTimeStep in a way that will show up by default. | ChaosMover/ChaosMoverSimulationTypes.h |
|
| TimeStep | FMoverTimeStep | ChaosMover/ChaosMoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTimeStep
(
const FMoverTimeStep& InTimeStep |
ChaosMover/ChaosMoverSimulationTypes.h |
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/ChaosMoverSimulationTypes.h |