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Data block containing all default inputs required by the Chaos Mover simulation.
| Name | FChaosMoverSimulationDefaultInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosMoverSimulationDefaultInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMoverSimulationDefaultInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosMoverSimulationDefaultInputs() |
ChaosMover/ChaosMoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGeneratingInputsLocally | bool | True if inputs are generated locally for this Actor. | ChaosMover/ChaosMoverSimulationTypes.h |
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| bIsRemotelyControlled | bool | True if the Actor is a pawn, has a controller but that controller is not local. | ChaosMover/ChaosMoverSimulationTypes.h |
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| CollisionChannel | ECollisionChannel | ChaosMover/ChaosMoverSimulationTypes.h | ||
| CollisionQueryParams | FCollisionQueryParams | ChaosMover/ChaosMoverSimulationTypes.h | ||
| CollisionResponseParams | FCollisionResponseParams | ChaosMover/ChaosMoverSimulationTypes.h | ||
| Gravity | FVector | ChaosMover/ChaosMoverSimulationTypes.h |
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| OwningActor | AActor * | ChaosMover/ChaosMoverSimulationTypes.h | ||
| PawnCollisionHalfHeight | float | ChaosMover/ChaosMoverSimulationTypes.h |
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| PawnCollisionRadius | float | ChaosMover/ChaosMoverSimulationTypes.h |
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| PhysicsObject | Chaos::FPhysicsObjectHandle | ChaosMover/ChaosMoverSimulationTypes.h | ||
| PhysicsObjectGravity | float | ChaosMover/ChaosMoverSimulationTypes.h |
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| UpDir | FVector | ChaosMover/ChaosMoverSimulationTypes.h |
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| World | UWorld * | ChaosMover/ChaosMoverSimulationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
ChaosMover/ChaosMoverSimulationTypes.h |
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone () |
Return newly allocated copy of this FMoverDataStructBase. | ChaosMover/ChaosMoverSimulationTypes.h | |
virtual UScriptStruct * GetScriptStruct () |
Gets the type info of this FMoverDataStructBase. | ChaosMover/ChaosMoverSimulationTypes.h |