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API > API/Plugins > API/Plugins/ChaosMover
Mover ground state, holds movement properties relative to the ground.
| Name | FChaosMoverGroundSimState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosMoverGroundSimState : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosMoverGroundSimState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalVelocity | FVector | ChaosMover/ChaosMoverSimulationTypes.h |
|
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone () |
Return newly allocated copy of this FMoverDataStructBase. | ChaosMover/ChaosMoverSimulationTypes.h | |
virtual UScriptStruct * GetScriptStruct () |
Gets the type info of this FMoverDataStructBase. | ChaosMover/ChaosMoverSimulationTypes.h |