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Applies a velocity or impulse for a single tick
| Name | FChaosCharacterApplyVelocityEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
| Include Path | #include "ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FChaosCharacterApplyVelocityEffect : public FInstantMovementEffect
Inheritance Hierarchy
- FInstantMovementEffect → FChaosCharacterApplyVelocityEffect
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | EChaosMoverVelocityEffectMode | Controls whether to apply velocity or impulse and if the velocity will be additive. | ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
|
| VelocityOrImpulseToApply | FVector | Velocity or impulse to apply to the actor. | ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |
|
Functions
Public
Overridden from FInstantMovementEffect
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h | ||
virtual bool ApplyMovementEffect_Async
(
FApplyMovementEffectParams_Async& ApplyEffectParams, |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h | ||
virtual FInstantMovementEffect * Clone() |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h | ||
virtual void NetSerialize
(
FArchive& Ar |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h | ||
virtual FString ToSimpleString() |
ChaosMover/Character/Effects/ChaosCharacterApplyVelocityEffect.h |