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Vehicle state data that will be used in the state history to rewind the simulation
| Name | FNetworkModularVehicleStates |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include Path | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
Syntax
USTRUCT ()
struct FNetworkModularVehicleStates : public FNetworkPhysicsData
Inheritance Hierarchy
- FNetworkPhysicsPayload → FNetworkPhysicsData → FNetworkModularVehicleStates
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StashServerFrameKey | FName | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModuleData | Chaos::FModuleNetDataArray | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DeltaNetSerialize
(
FArchive& Ar, |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
bool NetSerialize
(
FArchive& Ar, |
Serialize data function that will be used to transfer the struct across the network | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Overridden from FNetworkPhysicsData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyData
(
UActorComponent* NetworkComponent |
Apply the data onto the network physics component | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | |
virtual void BuildData
(
const UActorComponent* NetworkComponent |
Build the data from the network physics component | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | |
virtual void InterpolateData
(
const FNetworkPhysicsData& MinData, |
Interpolate the data in between two states | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |