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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
Vehicle inputs from the player controller
| Name | FModularVehicleInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include Path | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
Syntax
USTRUCT ()
struct FModularVehicleInputs
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModularVehicleInputs() |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Container | FModuleInputContainer | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| KeepAwake | bool | Keep vehicle awake. | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | |
| Reverse | bool | Reversing state. | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |