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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle/UVehicleRandomIn-
- UVehicleInputProducerBase::BufferInput()
- UVehicleRandomInputProducer::BufferInput()
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/InputProducer.h |
| Include | #include "ChaosModularVehicle/InputProducer.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/InputProducer.cpp |
virtual void BufferInput
(
const FInputNameMap & InNameMap,
const FName InName,
const FModuleInputValue & InValue
)
Remarks
Capture input at game thread frequency