Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule > API/Runtime/ChaosVehiclesCore/SimModule/UVehicleInputProducerBase
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h |
| Include | #include "SimModule/ModuleInput.h" |
virtual void BufferInput
(
const FInputNameMap & InNameMap,
const FName InName,
const FModuleInputValue & InValue
)
Remarks
Capture input at game thread frequency