Navigation
API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle
Inheritance Hierarchy
- AActor
- ASimModuleActor
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/SimModuleActor.h |
| Include | #include "ChaosModularVehicle/SimModuleActor.h" |
Syntax
UCLASS (ClassGroup=(ModularVehicle),
HideCategories=(PlanarMovement, "Components|Movement|Planar", Activation, "Components|Activation"))
class ASimModuleActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UStaticMeshComponent > | MeshComp | ||
| TObjectPtr< UVehicleSimBaseComponent > | SimComponent | Simulation Component. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ASimModuleActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Tick
(
float DeltaSeconds |
||
| void | TickSimulation
(
float DeltaTime |
Game state callback |