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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | ASimModuleActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/SimModuleActor.h |
| Include Path | #include "ChaosModularVehicle/SimModuleActor.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(ModularVehicle),
HideCategories=(PlanarMovement, "Components|Movement|Planar", Activation, "Components|Activation"))
class ASimModuleActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASimModuleActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASimModuleActor
(
const FObjectInitializer& ObjectInitializer |
ChaosModularVehicle/SimModuleActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshComp | TObjectPtr< UStaticMeshComponent > | ChaosModularVehicle/SimModuleActor.h |
|
|
| SimComponent | TObjectPtr< UVehicleSimBaseComponent > | Simulation Component. | ChaosModularVehicle/SimModuleActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TickSimulation
(
float DeltaTime |
Game state callback | ChaosModularVehicle/SimModuleActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
float DeltaSeconds |
ChaosModularVehicle/SimModuleActor.h |