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Note: disabled deprecation warnings due to deprecated member: IdealEdgeLength. Can remove these disable/enable pragmas once that member variable is removed.
| Name | FCreateTetrahedronDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshCreateTetrahedronNode.h |
| Include Path | #include "Dataflow/ChaosFleshCreateTetrahedronNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FCreateTetrahedronDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCreateTetrahedronDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateTetrahedronDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshCreateTetrahedronNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataType | FManagedArrayCollection | Dataflow/ChaosFleshCreateTetrahedronNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCoarsen | bool | Coarsen the tet mesh result. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| bDiscardInteriorTriangles | bool | Common | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| bExtractManifoldBoundarySurface | bool | Enforce that the output boundary surface should be manifold. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| bInvertOutputTets | bool | Invert tetrahedra. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| bSkipSimplification | bool | Skip the initial simplification step. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| Collection | FManagedArrayCollection | Input pass-through collection. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| EpsRel | double | Relative tolerance, controlling how closely the mesh must follow the input surface. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| IdealEdgeLength | double | Dataflow/ChaosFleshCreateTetrahedronNode.h | ||
| IdealEdgeLengthRel | double | Desired relative edge length, as a fraction of bounding box size. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| MaxIterations | int32 | Maximum number of optimization iterations. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| Method | TEnumAsByte< TetMeshingMethod > | Tetrahedral meshing method (TetWild or ISO-stuffing) | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| NumCells | int32 | General control for density for the tetrahedron. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| OffsetPercent | double | Surface offset percentage to increase or decrease the surface alignment. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| Selection | TArray< FString > | Name of the mesh in the collection. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| SourceCollection | FManagedArrayCollection | Source collection used to generate the tetrahedron from. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
| StopEnergy | double | Energy at which to stop optimizing tet quality and accept the result. | Dataflow/ChaosFleshCreateTetrahedronNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FCreateTetrahedronDataflowNode, |
Dataflow/ChaosFleshCreateTetrahedronNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshCreateTetrahedronNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshCreateTetrahedronNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EvaluateIsoStuffing
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshCreateTetrahedronNode.h | ||
void EvaluateTetWild
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshCreateTetrahedronNode.h |