Navigation
API > API/Plugins > API/Plugins/ChaosFleshNodes > API/Plugins/ChaosFleshNodes/Dataflow
Inheritance Hierarchy
- FDataflowNode
- FGenerateSurfaceBindings
References
| Module | ChaosFleshNodes |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshBindingsNodes.h |
| Include | #include "Dataflow/ChaosFleshBindingsNodes.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FGenerateSurfaceBindings : public FDataflowNode
Remarks
Generate barycentric bindings (used by the FleshDeformer deformer graph) of a render surface to a tetrahedral mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDoOrphanReparenting | When nodes aren't contained in tetrahedra and surface projection fails, try to find suitable bindings by looking to neighboring parents. | |
| bool | bDoSurfaceProjection | Enable binding to the exterior hull of the tetrahedron mesh. | |
| DATAFLOW_NODE_DEFINE_INTERNAL(FGenerateSurfaceBindings, "GenerateSurfaceBindings", "Flesh", "") DATA... | Collection | Passthrough geometry collection. Bindings are stored as standalone groups in the `Collection_, keyed by the name of the input render mesh and all available LOD's. | |
| TArray< FString > | GeometryGroupGuidsIn | ||
| TObjectPtr< const USkeletalMesh > | SkeletalMeshIn | The input mesh, whose render surface is used to generate bindings. | |
| TObjectPtr< const UStaticMesh > | StaticMeshIn | The input mesh, whose render surface is used to generate bindings. | |
| uint32 | SurfaceProjectionIterations | The maximum number of iterations to try expanding the domain while looking for surface triangles to bind to. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGenerateSurfaceBindings
(
const Dataflow::FNodeParameters& InParam, |
Overridden from FDataflowNode
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate
(
Dataflow::FContext& Context, |
Evaluation |