Navigation
API > API/Plugins > API/Plugins/ChaosFleshNodes > API/Plugins/ChaosFleshNodes/Dataflow
Inheritance Hierarchy
- FDataflowNode
- FBindVerticesToSkeleton
References
| Module | ChaosFleshNodes |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshKinematicInitializationNodes.h |
| Include | #include "Dataflow/ChaosFleshKinematicInitializationNodes.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FBindVerticesToSkeleton : public FDataflowNode
Remarks
Connects vertices to a rig so that the vertices can be animated
Variables
| Type | Name | Description | |
|---|---|---|---|
| DATAFLOW_NODE_DEFINE_INTERNAL(FBindVerticesToSkeleton, "BindVerticesToSkeleton", "Flesh", "") public... | Collection | ||
| int32 | OriginBoneIndex | Bone index to use as the world raycast origin. -1 denotes the component transform. | |
| TArray< int32 > | VertexIndices | Indices to use with environment collisions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FBindVerticesToSkeleton
(
const Dataflow::FNodeParameters& InParam, |
Overridden from FDataflowNode
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate
(
Dataflow::FContext& Context, |
Evaluation |