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API > API/Plugins > API/Plugins/ChaosFleshEngine
UDeformableGameplayComponent
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| Name |
UDeformableGameplayComponent |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableGameplayComponent.h |
| Include Path |
#include "ChaosFlesh/ChaosDeformableGameplayComponent.h" |
Syntax
UCLASS (Meta=(BlueprintSpawnableComponent))
class UDeformableGameplayComponent : public UDeformableTetrahedralComponent
Inheritance Hierarchy
Implements Interfaces
Derived Classes
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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ChaosFlesh/ChaosDeformableGameplayComponent.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~UDeformableGameplayComponent()
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ChaosFlesh/ChaosDeformableGameplayComponent.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| GameplayColllisions |
FGameplayColllisions |
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ChaosFlesh/ChaosDeformableGameplayComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
- DisplayName="Collisions"
- Meta=(DisplayPriority=10)
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EnvCollisionsPreviousHits |
TSet< int32 > |
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ChaosFlesh/ChaosDeformableGameplayComponent.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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DetectEnvironmentCollisions |
ChaosFlesh/ChaosDeformableGameplayComponent.h |
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| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void PreSolverUpdate()
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ChaosFlesh/ChaosDeformableGameplayComponent.h |
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