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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FSpringCollisionGroup |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverGroups.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverGroups.h" |
Syntax
USTRUCT (BlueprintType )
struct FSpringCollisionGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowSliding | bool | Anisotropic springs will allow sliding on the triangle | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| bCollideWithFullmesh | bool | Do self collision with kinematic triangles as well | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| bDoSpringCollision | bool | If uses component-component spring collision | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| CollisionSearchRadius | float | Search radius for point triangle collision pairs | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| InComponentSpringCollision | FInComponentSpringCollisionGroup | In-component spring self collision detection parameters | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| SpringCollisionStiffness | float | Collision spring stiffness; larger value will stop penetration better | ChaosFlesh/ChaosDeformableSolverGroups.h |
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