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API > API/Plugins > API/Plugins/ChaosFleshEngine
| Name | FInComponentSpringCollisionGroup |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableSolverGroups.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableSolverGroups.h" |
Syntax
USTRUCT (BlueprintType )
struct FInComponentSpringCollisionGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoInComponentSpringCollision | bool | If uses in-component spring self-collision | ChaosFlesh/ChaosDeformableSolverGroups.h |
|
| NRingExcluded | int32 | N ring to exclude for in-component spring self-collision | ChaosFlesh/ChaosDeformableSolverGroups.h |
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