| bEnableDynamicSprings |
bool |
Enable dynamic springs controlled by constraint manager. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="GaussSeidelConstraints"
|
| bUseGaussSeidelConstraints |
bool |
Enable the Gauss Seidel solver instead of the existing XPBD. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="GaussSeidelConstraints"
|
| bUseGSNeohookean |
bool |
Enable another model that runs simulation faster. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="GaussSeidelConstraints"
|
| bUseSOR |
bool |
Enable acceleration technique for Gauss Seidel solver to make simulation look better within a limited budget. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="GaussSeidelConstraints"
|
| OmegaSOR |
float |
Acceleration related parameter. Tune it down if simulation becomes unstable. |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- Category="GaussSeidelConstraints"
|
| SphereRepulsion |
FSphereRepulsionGroup |
Sphere repulsion parameters |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- BlueprintReadOnly
- Category="GaussSeidelConstraints"
|
| SpringCollision |
FSpringCollisionGroup |
Component-component collision detection radius and stiffness |
ChaosFlesh/ChaosDeformableSolverGroups.h |
- EditAnywhere
- BlueprintReadOnly
- Category="GaussSeidelConstraints"
|