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Unreal Engine C++ API Reference > Plugins > ChaosClothAssetEngine > ChaosClothAsset > UChaosClothAsset
- UObject::BeginDestroy()
- UStreamableRenderAsset::BeginDestroy()
- UChaosClothAsset::BeginDestroy()
References
Module | ChaosClothAssetEngine |
Header | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
Include | #include "ChaosClothAsset/ClothAsset.h" |
Source | /Engine/Plugins/Experimental/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAsset.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.