Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
- UObject::BeginDestroy()
- UStreamableRenderAsset::BeginDestroy()
- UAppleARKitTextureCameraImage::BeginDestroy()
- UChaosClothAsset::BeginDestroy()
- UBinkMediaTexture::BeginDestroy()
- UAppleARKitTextureCameraDepth::BeginDestroy()
- UWebBrowserTexture::BeginDestroy()
- UAppleARKitEnvironmentCaptureProbeTexture::BeginDestroy()
- UTexture2D::BeginDestroy()
- UAppleARKitOcclusionTexture::BeginDestroy()
- UMediaTexture::BeginDestroy()
- UStaticMesh::BeginDestroy()
- UTexture::BeginDestroy()
- UAppleARKitTextureCameraImage::BeginDestroy()
- UBinkMediaTexture::BeginDestroy()
- UAppleARKitTextureCameraDepth::BeginDestroy()
- UWebBrowserTexture::BeginDestroy()
- UAppleARKitEnvironmentCaptureProbeTexture::BeginDestroy()
- UTexture2D::BeginDestroy()
- UAppleARKitOcclusionTexture::BeginDestroy()
- UMediaTexture::BeginDestroy()
- USkeletalMesh::BeginDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.