| Collection |
FManagedArrayCollection |
|
ChaosClothAsset/WeightMapNode.h |
- Meta=(DataflowInput, DataflowOutput, DataflowPassthrough="Collection")
|
| InputName |
FChaosClothAssetConnectableIStringValue |
The name to populate this map from and override based on Map Override Type. |
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
|
| MapOverrideType |
EChaosClothAssetWeightMapOverrideType |
How to apply this node's weight values onto existing maps. |
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
|
| MeshTarget |
EChaosClothAssetWeightMapMeshTarget |
|
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
|
| OutputName |
FChaosClothAssetConnectableOStringValue |
The name to be set as a weight map attribute. |
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
|
| Transfer |
FDataflowFunctionProperty |
Transfer the weight map from the connected Transfer Collection containing a weight map with Input Name (or Output Name if Input Name is empty). |
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
- Meta=(ButtonImage="Icons.Convert")
|
| TransferCollection |
FManagedArrayCollection |
The collection used to transfer weight map from. |
ChaosClothAsset/WeightMapNode.h |
|
| TransferType |
EChaosClothAssetWeightMapTransferType |
The type of transfer used to transfer the weight map when a TransferCollection is connected and MeshTarget is Simulation. |
ChaosClothAsset/WeightMapNode.h |
- EditAnywhere
- Category="Weight Map"
|