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How the map stored on the AddWeightMapNode should be applied to an existing map. If no map exists, it is treated as zero.
| Name | EChaosClothAssetWeightMapOverrideType |
| Type | enum |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/AddWeightMapNode.h |
| Include Path | #include "ChaosClothAsset/AddWeightMapNode.h" |
Syntax
enum EChaosClothAssetWeightMapOverrideType
{
ReplaceAll,
ReplaceChanged,
Add,
}
Values
| Name | Remarks |
|---|---|
| ReplaceAll | The full map is stored and reapplied. |
| ReplaceChanged | Only changed values are stored and reapplied. |
| Add | Add values. |