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Mass properties configuration node.
| Name | FChaosClothAssetSimulationMassConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationMassConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationMassConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationMassConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationMassConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationMassConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationMassConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DensityWeighted | FChaosClothAssetWeightedValueNonAnimatable | Density in kg/m^2. | ChaosClothAsset/SimulationMassConfigNode.h |
|
| MinPerParticleMass | float | Calculated particle masses will be clamped to this minimum value (or 1e-8, whichever is larger). | ChaosClothAsset/SimulationMassConfigNode.h |
|
| TotalMass | float | The value used when Mass Mode is set to TotalMass. | ChaosClothAsset/SimulationMassConfigNode.h |
|
| UniformMassWeighted | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationMassConfigNode, "SimulationMassConfig", "Cloth", "Cloth SimulationMass Config") public FChaosClothAssetWeightedValueNonAnimatable | How cloth particle mass is determined | ChaosClothAsset/SimulationMassConfigNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
ChaosClothAsset/SimulationMassConfigNode.h |