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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo- > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo-/FPropertyHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SetPropertyString
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyString
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyString
(
const T* ConfigStruct, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyString
(
const T* ConfigStruct, |
ChaosClothAsset/SimulationBaseConfigNode.h |
SetPropertyString(const FName &, const FString &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyString |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyString
(
const FName & PropertyName,
const FString & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyString(const FName &, const FChaosClothAssetConnectableIStringValue &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyString |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyString
(
const FName & PropertyName,
const FChaosClothAssetConnectableIStringValue & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyString(const T , const ConnectableStringValueType , const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyString |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename T, typename ConnectableStringValueType, std::enable_if_t<, T >), int >>
int32 SetPropertyString
(
const T * ConfigStruct,
const ConnectableStringValueType * PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyString(const T , const FString , const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyString |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename T, std::enable_if_t<, T >), int >>
int32 SetPropertyString
(
const T * ConfigStruct,
const FString * PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)