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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo- > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo-/FPropertyHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SetPropertyBool
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetPropertyBool
(
const T* ConfigStruct, |
ChaosClothAsset/SimulationBaseConfigNode.h |
SetPropertyBool(const FName &, bool, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyBool |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
| Source | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationBaseConfigNode.cpp |
int32 SetPropertyBool
(
const FName & PropertyName,
bool PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetPropertyBool(const T , const bool , const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetPropertyBool |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename T, std::enable_if_t<, T >), int >>
int32 SetPropertyBool
(
const T * ConfigStruct,
const bool * PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)