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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo- > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAssetSimulationBaseCo-/FPropertyHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SetProperty
(
const FName& PropertyName, |
ChaosClothAsset/SimulationBaseConfigNode.h | ||
int32 SetProperty
(
const T* ConfigStruct, |
ChaosClothAsset/SimulationBaseConfigNode.h |
SetProperty(const FName &, const PropertyType &, const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetProperty |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename PropertyType, std::enable_if_t<< PropertyType >::Value &&!std::is_same_v< PropertyType, bool >), int >>
int32 SetProperty
(
const FName & PropertyName,
const PropertyType & PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)
SetProperty(const T , const PropertyType , const TArray< FName > &, ECollectionPropertyFlags)
| Name | SetProperty |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBaseConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBaseConfigNode.h" |
template<typename T, typename PropertyType, std::enable_if_t<, T > &&::Chaos::Softs::TIsWeightedType < PropertyType >::Value &&!std::is_same_v< PropertyType, bool >), int >>
int32 SetProperty
(
const T * ConfigStruct,
const PropertyType * PropertyValue,
const TArray < FName > & SimilarPropertyNames,
ECollectionPropertyFlags PropertyFlags
)