| Collection |
FManagedArrayCollection |
|
ChaosClothAsset/SelectionNode.h |
- Meta=(Dataflowinput, DataflowOutput, DataflowPassthrough="Collection")
|
| Group |
FChaosClothAssetNodeSelectionGroup |
The type of element the selection refers to |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
|
| Import |
FDataflowFunctionProperty |
Import (replace) the current selection from the input Collection's selection with the given Input Name (or Output Name if Input Name is empty). |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
- Meta=(ButtonImage="Icons.Refresh")
|
| ImportSecondary |
FDataflowFunctionProperty |
Import (replace) the current selection from the input Collection's secondary selection with the given Input Name (or Output Name if Input Name is empty). |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
- Meta=(ButtonImage="Icons.Refresh")
|
| Indices |
TSet< int32 > |
Selected element indices |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
- Meta=(ClampMin="0")
|
| InputName |
FChaosClothAssetConnectableIStringValue |
The name to populate this set from and override based on Selection Override Type. |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
|
| OutputName |
FChaosClothAssetConnectableOStringValue |
The name to be use as a selection. |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
|
| RemoveIndices |
TSet< int32 > |
Indices to remove from the Input selection |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
- Meta=(ClampMin="0", EditCondition="SelectionOverrideType == EChaosClothAssetSelectionOverrideType::Modify")
|
| SelectionOverrideType |
EChaosClothAssetSelectionOverrideType |
How to apply this node's Indices onto existing sets. |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection"
|
| SimTransferType |
EChaosClothAssetWeightMapTransferType |
The type of transfer used to transfer the sim mesh sets when a TransferCollection is connected. |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection Transfer"
|
| Transfer |
FDataflowFunctionProperty |
Transfer the selection from the connected Transfer Collection containing a selection with Input Name (or Output Name if Input Name is empty). |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection Transfer"
- Meta=(ButtonImage="Icons.Convert")
|
| TransferCollection |
FManagedArrayCollection |
The collection used to transfer sets from. |
ChaosClothAsset/SelectionNode.h |
|
| TransferSelectionThreshold |
float |
Selections are internally converted to maps in order to do the transfer and then converted back. |
ChaosClothAsset/SelectionNode.h |
- EditAnywhere
- Category="Selection Transfer"
- Meta=(ClampMin="0", ClampMax="1")
|