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How the sets stored on the SelectionNode should be applied to an existing set. If no set exists, it is treated as empty.
| Name | EChaosClothAssetSelectionOverrideType |
| Type | enum |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SelectionNode.h |
| Include Path | #include "ChaosClothAsset/SelectionNode.h" |
Syntax
enum EChaosClothAssetSelectionOverrideType
{
ReplaceAll,
Modify,
}
Values
| Name | Remarks |
|---|---|
| ReplaceAll | Replace the existing set with values in [Secondary]Indices. |
| Modify | Append values in [Secondary]Indices. Remove values in [Secondary]RemoveIndices. |