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Backstop properties configuration node.
| Name | FChaosClothAssetSimulationBackstopConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationBackstopConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationBackstopConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationBackstopConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationBackstopConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationBackstopConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationBackstopConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackstopMeshName | FChaosClothAssetConnectableIStringValue | The name of the accessory mesh to use as the backstop mesh. | ChaosClothAsset/SimulationBackstopConfigNode.h |
|
| BackstopRadius | FChaosClothAssetWeightedValue | The radius of the backstop sphere that each particle collides with. | ChaosClothAsset/SimulationBackstopConfigNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSimulationBackstopConfigNode, |
The distance from the surface of a backstop collision sphere to its associated particle's skinned position along the mesh normal. | ChaosClothAsset/SimulationBackstopConfigNode.h |