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Bending element constraint property configuration node.
| Name | FChaosClothAssetSimulationPBDBendingElementConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationPBDBendingElementConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Deprecated="5.4"))
struct FChaosClothAssetSimulationPBDBendingElementConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationPBDBendingElementConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationPBDBendingElementConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BendingElementStiffness | FChaosClothAssetWeightedValue | The Stiffness of the bending elements constraints. | ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
|
| BucklingRatio | float | Once the element has bent such that it's folded more than this ratio from its rest angle ("buckled"), switch to using Buckling Stiffness instead of BendingElement Stiffness. | ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
|
| BucklingStiffness | FChaosClothAssetWeightedValue | The stiffness after buckling. | ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
|
| FlatnessRatio | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationPBDBendingElementConfigNode, "SimulationPBDBendingElementConfig", "Cloth", "Cloth SimulationPBD Bending Element Config") public FChaosClothAssetWeightedValueNonAnimatable | Method for calculating the rest angles of the constraints. | ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
|
| RestAngle | FChaosClothAssetWeightedValueNonAnimatable | Set rest angles to be the explicit value set here (in degrees). | ChaosClothAsset/SimulationPBDBendingElementConfigNode.h |
|