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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/FChaosClothAsset-_20
Description
The maximum distance a simulated particle can reach from its animated skinned cloth mesh position. If a particle has 0 for its maximum distance, it is no longer considered dynamic, and becomes kinematic to follow its animated position. If a valid weight map is found with the given Weight Map name, then both Low and High values are interpolated with the per particle weight to make the final value used for the simulation. Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful.
| Name | DATAFLOW_NODE_DEFINE_INTERNAL |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationMaxDistanceConfigNode.h" |
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSimulationMaxDistanceConfigNode ,
"SimulationMaxDistanceConfig",
"Cloth",
"Cloth Simulation MaxDistance Config"
)