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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Copy the simulation mesh to the render mesh to be able to render the simulation mesh, or when not using a different mesh for rendering.
| Name | FChaosClothAssetCopySimulationToRenderMeshNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/CopySimulationToRenderMeshNode.h |
| Include Path | #include "ChaosClothAsset/CopySimulationToRenderMeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetCopySimulationToRenderMeshNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetCopySimulationToRenderMeshNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetCopySimulationToRenderMeshNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/CopySimulationToRenderMeshNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGenerateSingleRenderPattern | bool | Generate a single render pattern rather than a render pattern per sim pattern. | ChaosClothAsset/CopySimulationToRenderMeshNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/CopySimulationToRenderMeshNode.h |
|
|
| Material | TObjectPtr< const UMaterialInterface > | New material for the render mesh. | ChaosClothAsset/CopySimulationToRenderMeshNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetCopySimulationToRenderMeshNode, |
ChaosClothAsset/CopySimulationToRenderMeshNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/CopySimulationToRenderMeshNode.h |