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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Add default simulation properties to the cloth collection in the format of the skeletal mesh cloth editor.
| Name | FChaosClothAssetSimulationDefaultConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationDefaultConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationDefaultConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationDefaultConfigNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationDefaultConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationDefaultConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationDefaultConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/SimulationDefaultConfigNode.h |
|
|
| SharedSimulationConfig | TObjectPtr< UChaosClothSharedSimConfig > | Cloth Shared Simulation Properties. | ChaosClothAsset/SimulationDefaultConfigNode.h |
|
| SimulationConfig | TObjectPtr< UChaosClothConfig > | Cloth Simulation Properties. | ChaosClothAsset/SimulationDefaultConfigNode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwningObject | UObject * | ChaosClothAsset/SimulationDefaultConfigNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSimulationDefaultConfigNode, |
ChaosClothAsset/SimulationDefaultConfigNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/SimulationDefaultConfigNode.h |