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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Physics mesh collision properties configuration node.
| Name | FChaosClothAssetSimulationCollisionConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationCollisionConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationCollisionConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationCollisionConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationCollisionConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationCollisionConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationCollisionConfigNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CollisionThicknessDeprecatedDefault | float | Deprecated properties. | ChaosClothAsset/SimulationCollisionConfigNode.h |
| FrictionCoefficientDeprecatedDefault | float | ChaosClothAsset/SimulationCollisionConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableComplexColliders | bool | Enable colliding against any complex (e.g., SkinnedLevelSet, MLLevelSet) colliders. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bEnableSimpleColliders | bool | Enable colliding against any simple (e.g., capsules, convexes, spheres, boxes) colliders.. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bEnableSkinnedTriangleMeshCollisions | bool | Enable colliding against any Skinned Triangle Mesh colliders. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bUseCCD | bool | Use continuous collision detection (CCD) to prevent any missed collisions between fast moving particles and colliders. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bUsePlanarConstraintForComplexColliders | bool | Use Planar Constraints for complex (e.g., SkinnedLevelSet, MLLevelSet) colliders when doing multiple iterations. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bUsePlanarConstraintForSimpleColliders | bool | Use Planar Constraints for simple (e.g., capsules, convexes, spheres, boxes) colliders when doing multiple iterations. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| bUseSelfCollisionSubstepsForSkinnedTriangleMeshes | bool | Use 'NumSelfCollisionSubsteps' (Located on SimulationSolverConfig) to also control Skinned Triangle Mesh collision updates | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| ClothCollisionThickness | FChaosClothAssetWeightedValue | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
|
| ClothCollisionThicknessImported | FChaosClothAssetWeightedValue | Thickness added to the cloth when colliding against collision shapes. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| FrictionCoefficientImported | FChaosClothAssetImportedFloatValue | ChaosClothAsset/SimulationCollisionConfigNode.h | ||
| FrictionCoefficientWeighted | FChaosClothAssetWeightedValue | Friction coefficient for cloth - collider interaction. | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
| ProximityStiffness | float | Stiffness for proximity repulsion forces (Force-based solver only). | ChaosClothAsset/SimulationCollisionConfigNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_ENABLE_DEPRECATION_WARNINGS DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSimulationCollisionConfigNode, |
The added thickness of collision shapes. | ChaosClothAsset/SimulationCollisionConfigNode.h | |
virtual void Serialize
(
FArchive& Ar |
ChaosClothAsset/SimulationCollisionConfigNode.h |