| bAppendToExisting |
bool |
Append to existing set of constraints. Stiffnesses inherited from existing constraints. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
|
| ConstraintVertices |
TArray< FIntVector2 > |
Raw constraint end point data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Advanced"
|
| ConstructionSets |
TArray< FChaosClothAssetSimulationClothVertexSpringConstructionSet > |
Construction data for procedurally generating constraints. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- EditFixedSize
- Category="Cloth Vertex Spring Construction"
- Meta=(SkipInDisplayNameChain)
|
| GenerateConstraints |
FDataflowFunctionProperty |
Click on this button to generate constraints from the construction data. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Spring Construction"
- Meta=(DisplayName="Generate Constraints")
|
| RestLengths |
TArray< float > |
Raw constraint rest length data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Advanced"
|
| RestLengthScale |
float |
Scale applied to the rest lengths of the springs. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Spring Construction"
- Meta=(ClampMin="0", UIMax="10")
|
| VertexSpringCompressionStiffness |
FVector2f |
Compression Stiffness is the spring stiffness applied when the spring is currently shorter than its rest length. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Spring Properties"
- Meta=(UIMin="0", UIMax="10000", ClampMin="0", ClampMax="10000000", InteractorName="VertexSpringCompressionStiffness", EditCondition="!bAppendToExisting", EditConditionHides)
|
| VertexSpringDamping |
FVector2f |
This damping is the relative to critical damping. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Spring Properties"
- Meta=(UIMin="0", UIMax="10", ClampMin="0", ClampMax="1000", InteractorName="VertexSpringDamping", EditCondition="!bAppendToExisting", EditConditionHides)
|
| VertexSpringExtensionStiffness |
FVector2f |
Extension Stiffness is the spring stiffness applied when the spring is currently longer than its rest length. |
ChaosClothAsset/SimulationClothVertexSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Spring Properties"
- Meta=(UIMin="0", UIMax="10000", ClampMin="0", ClampMax="10000000", InteractorName="VertexSpringExtensionStiffness", EditCondition="!bAppendToExisting", EditConditionHides)
|