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bool |
bSelfCollideAgainstAllKinematicVertices |
Self collide against all kinematic vertices. |
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bool |
bSelfCollideAgainstKinematicCollidersOnly |
Collide only against kinematic colliders (no dynamic self collisions). |
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bool |
bUseContourMinimization |
Do a step of contour minimization at the beginning of the timestep. |
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bool |
bUseGlobalIntersectionAnalysis |
Do global intersection analysis to determine the correct normals for the collision springs |
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bool |
bUseGlobalPostStepContours |
Use global contour gradients when doing post timestep contour minimization |
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bool |
bUseSelfIntersections |
Enable self intersection resolution. |
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int32 |
NumContourMinimizationPostSteps |
Number of post timestep contour minimization steps to do. (Expensive!) |
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FChaosClothAssetConnectableIStringValue |
SelfCollisionDisabledFaces |
Sim face selection set of faces which should not self collide |
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int32 |
SelfCollisionDisableNeighborDistance |
Disabled neighbor collision ring. |
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FChaosClothAssetConnectableIStringValue |
SelfCollisionEnabledKinematicFaces |
Sim face selection set of kinematic faces which should self collide. |
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FChaosClothAssetImportedFloatValue |
SelfCollisionFrictionImported |
Friction coefficient for cloth - cloth interaction. |
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FChaosClothAssetWeightedValue |
SelfCollisionKinematicColliderFrictionWeighted |
Friction coefficient for cloth - kinematic cloth interaction. |
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float |
SelfCollisionKinematicColliderStiffness |
The stiffness of the springs used to control self collision (PBD Solver). |
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float |
SelfCollisionKinematicColliderThickness |
Thickness of kinematic colliders. |
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FChaosClothAssetConnectableIStringValue |
SelfCollisionLayers |
Self collision layers face int map. |
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float |
SelfCollisionProximityStiffness |
The stiffness of the proximity repulsions used to control self collision (Force-based Solver). |
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float |
SelfCollisionStiffness |
The stiffness of the springs used to control self collision (PBD Solver). |