Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Inheritance Hierarchy
- FDataflowNode
- FChaosClothAssetRemeshNode
References
| Module | ChaosClothAssetDataflowNodes |
| Header | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/RemeshNode.h |
| Include | #include "ChaosClothAsset/RemeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetRemeshNode : public FDataflowNode
Remarks
Remesh the cloth surface(s) to get the specified mesh resolution(s). NOTE: Weight Maps, Skinning Data, Self Collision Spheres, and Long Range Attachment Constraints will be reconstructed on the output mesh, however all other Selections will be removed
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRemeshRender | ||
| bool | bRemeshRenderSeams | If checked, attempt to find matching vertices along Render mesh boundaries and remesh these separately | |
| DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetRemeshNode, "Remesh", "Cloth", "Cloth Remesh") public ... | bRemeshSim | ||
| int32 | IterationsRender | ||
| int32 | IterationsSim | ||
| EChaosClothAssetRemeshMethod | RemeshMethodRender | ||
| int32 | RenderSeamRemeshIterations | Number of remesh iterations over the Render mesh seams | |
| double | SmoothingRender | ||
| double | SmoothingSim | ||
| int32 | TargetPercentRender | ||
| int32 | TargetPercentSim |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosClothAssetRemeshNode
(
const Dataflow::FNodeParameters& InParam, |
Overridden from FDataflowNode
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate
(
Dataflow::FContext& Context, |
Evaluation |