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bool |
bUseMultipleInfluences |
Whether using multiple simulation mesh triangles to influence the position of the deformed render vertex. |
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bool |
bUseSmoothTransition |
Whether to create a smoothed _SkinningBlendWeight render weight map to ease the transition between the deformed part and the skinned part of the render mesh. |
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float |
InfluenceRadius |
The radius around the render vertices to look for all simulation mesh triangles influencing it (AKA SkinningKernelRadius). |
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FChaosClothAssetConnectableIStringValue |
SelectionFilterSet0 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet1 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet2 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet3 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet4 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet5 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet6 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet7 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet8 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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FChaosClothAssetConnectableStringValue |
SelectionFilterSet9 |
Selection filter set used to restrict a primary selection of render vertices to a secondary selection of simulation mesh triangles. |
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DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetProxyDeformerNode, "ProxyDeformer", "Cloth", "Cloth Si... |
SimVertexSelection |
The name of a selection containing all the dynamic points. |
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FString |
SkinningBlendName |
The name of the render mesh weight map generated by this node detailing the contribution of the proxy deformer. |