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API > API/Plugins > API/Plugins/ChaosCloth > API/Plugins/ChaosCloth/FClothingSimulationCollider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetCollisionRangeId
(
const FClothingSimulationSolver* Solver, |
Return the collision particle range ID for the specified type if valid. If ECollisionDataType::LODs is asked, then the offset returned is for the current LOD. | ChaosCloth/ChaosClothingSimulationCollider.h | |
int32 GetCollisionRangeId
(
const FClothingSimulationSolver* Solver, |
Return the collision particle range ID for the specified slot being LODLess, external, or any of the LODs collision. | ChaosCloth/ChaosClothingSimulationCollider.h |
GetCollisionRangeId(const FClothingSimulationSolver , const FClothingSimulationCloth , ECollisionDataType)
Description
Return the collision particle range ID for the specified type if valid. If ECollisionDataType::LODs is asked, then the offset returned is for the current LOD.
| Name | GetCollisionRangeId |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationCollider.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationCollider.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp |
int32 GetCollisionRangeId
(
const FClothingSimulationSolver * Solver,
const FClothingSimulationCloth * Cloth,
ECollisionDataType CollisionDataType
) const
GetCollisionRangeId(const FClothingSimulationSolver , const FClothingSimulationCloth , int32)
Description
Return the collision particle range ID for the specified slot being LODLess, external, or any of the LODs collision.
| Name | GetCollisionRangeId |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationCollider.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationCollider.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp |
int32 GetCollisionRangeId
(
const FClothingSimulationSolver * Solver,
const FClothingSimulationCloth * Cloth,
int32 InSlotIndex
) const