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Cloth simulation node.
| Name | FClothingSimulationCloth |
| Type | class |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationCloth.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationCloth.h" |
Syntax
class FClothingSimulationCloth
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothingSimulationCloth
(
FClothingSimulationConfig* InConfig, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
| ChaosCloth/ChaosClothingSimulationCloth.h | |||
FClothingSimulationCloth
(
const FClothingSimulationCloth& |
ChaosCloth/ChaosClothingSimulationCloth.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FClothingSimulationCloth() |
ChaosCloth/ChaosClothingSimulationCloth.h |
Structs
| Name | Remarks |
|---|---|
| FLODData |
Enums
Public
| Name | Remarks |
|---|---|
| EMassMode |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AngularVelocityScaleName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| CollisionThicknessName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| DampingCoefficientName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| FictitiousAngularScaleName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| FrictionCoefficientName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| GravityOverrideName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| GravityScaleName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| KinematicVertices3DName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| LinearVelocityScaleName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| LocalDampingCoefficientName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MassModeName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MassValueName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MaxAngularAccelerationName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MaxAngularVelocityName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MaxLinearAccelerationName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MaxLinearVelocityName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MaxVelocityScaleName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| MinPerParticleMassName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| UseCCDName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| UseGeodesicTethersName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| UseGravityOverrideName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| UsePointBasedWindModelName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h | |
| VelocityScaleSpaceName | const FName | ChaosCloth/ChaosClothingSimulationCloth.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AppliedReferenceSpaceAngularVelocity | FVec3 | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| AppliedReferenceSpaceVelocity | FVec3 | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| bNeedsReset | bool | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| bNeedsTeleport | bool | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| bResetRestLengthsFromMorphTarget | bool | Reset restlengths from morph target. | ChaosCloth/ChaosClothingSimulationCloth.h | |
| bUseLODIndexOverride | bool | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| Colliders | TArray< FClothingSimulationCollider * > | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| Config | FClothingSimulationConfig * | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| GroupId | uint32 | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| LODData | TArray< TUniquePtr< FLODData > > | LOD data. | ChaosCloth/ChaosClothingSimulationCloth.h | |
| LODIndexOverride | int32 | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| LODIndices | TMap< FClothingSimulationSolver *, int32 > | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| MaxDistancesMultiplier | FRealSingle | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| Mesh | FClothingSimulationMesh * | Cloth parameters. | ChaosCloth/ChaosClothingSimulationCloth.h | |
| NumActiveDynamicParticles | int32 | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| NumActiveKinematicParticles | int32 | Stats. | ChaosCloth/ChaosClothingSimulationCloth.h | |
| PropertyCollection | TSharedPtr< FManagedArrayCollection > | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| ReferenceSpaceTransform | FRigidTransform3 | Reference space transform. | ChaosCloth/ChaosClothingSimulationCloth.h | |
| ResetRestLengthsMorphTargetName | FString | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| TimeSinceLastReset | FRealSingle | ChaosCloth/ChaosClothingSimulationCloth.h | ||
| TimeSinceLastTeleport | FRealSingle | ChaosCloth/ChaosClothingSimulationCloth.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AccessoryMeshExists
(
const FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void Add
(
FClothingSimulationSolver* Solver |
- Solver interface - | ChaosCloth/ChaosClothingSimulationCloth.h | |
void AddCollider
(
FClothingSimulationCollider* InCollider |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void ApplyPreSimulationTransforms
(
FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
FAABB3 CalculateBoundingBox
(
const FClothingSimulationSolver* Solver |
Return the current bounding box based on a given solver, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAccessoryMeshNormals
(
const FClothingSimulationSolver* Solver, |
Return the solver's input normals for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAccessoryMeshPositions
(
const FClothingSimulationSolver* Solver, |
Return the solver's input positions for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAccessoryMeshVelocities
(
const FClothingSimulationSolver* Solver, |
Return the solver's input velocities for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TSet< FName > GetAllAccessoryMeshNames() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
TSet< FString > GetAllMorphTargetNames() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
TSet< FString > GetAllWeightMapNames() |
Return list of weight map names available across all LODs. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAnimationNormals
(
const FClothingSimulationSolver* Solver |
Return the solver's input normals for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAnimationPositions
(
const FClothingSimulationSolver* Solver |
- Debugging/visualization functions Return the solver's input positions for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetAnimationVelocities
(
const FClothingSimulationSolver* Solver |
Return the solver's input velocities for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
const TArray< FClothingSimulationCollider * > & GetColliders() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
FClothingSimulationConfig * GetConfig() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
int32 GetCurrentMorphTargetIndex
(
const FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
FRealSingle GetCurrentMorphTargetWeight
(
const FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
TConstArrayView< int32 > GetFaceIntMapByName
(
const FClothingSimulationSolver* Solver, |
Return the face int map of the specified name if available on the current LOD, or an empty array view otherwise. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< int32 > GetFaceIntMapByProperty
(
const FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
TConstArrayView< int32 > GetFaceIntMapByProperty
(
const FClothingSimulationSolver* Solver, |
Return the face int map of the specified property name if it exists and is available on the current LOD, or an empty array view otherwise. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TVec3< FRealSingle > GetGravity
(
const FClothingSimulationSolver* Solver |
Return the current gravity as applied by the solver using the various overrides, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
uint32 GetGroupId() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
uint32 GetLODIndex
(
const FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
FClothingSimulationMesh * GetMesh() |
- Node property getters/setters | ChaosCloth/ChaosClothingSimulationCloth.h | |
int32 GetNumActiveDynamicParticles() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
int32 GetNumActiveKinematicParticles() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
int32 GetNumParticles
(
const FClothingSimulationSolver* Solver |
Return the current LOD num particles, or 0 if no LOD is currently selected. | ChaosCloth/ChaosClothingSimulationCloth.h | |
int32 GetOffset
(
const FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
TConstArrayView< Softs::FSolverVec3 > GetOldAccessoryMeshPositions
(
const FClothingSimulationSolver* Solver, |
Return the solver's input positions for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetOldAnimationPositions
(
const FClothingSimulationSolver* Solver |
Return the solver's input positions for this cloth source current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverReal > GetParticleInvMasses
(
const FClothingSimulationSolver* Solver |
Return the solver's inverse masses for this cloth current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetParticleNormals
(
const FClothingSimulationSolver* Solver |
Return the solver's normals for this cloth current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetParticlePositions
(
const FClothingSimulationSolver* Solver |
Return the solver's positions for this cloth current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
int32 GetParticleRangeId
(
const FClothingSimulationSolver* Solver |
Return the current LOD ParticleRangeId, or INDEX_NONE if no LOD is currently selected. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< Softs::FSolverVec3 > GetParticleVelocities
(
const FClothingSimulationSolver* Solver |
Return the solver's velocities for this cloth current LOD, not thread safe, call must be done right after the solver update. | ChaosCloth/ChaosClothingSimulationCloth.h | |
FString GetPropertyString
(
const FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
int32 GetReferenceBoneIndex() |
Return the reference bone index for this cloth. | ChaosCloth/ChaosClothingSimulationCloth.h | |
const FRigidTransform3 & GetReferenceSpaceTransform() |
Return the local reference space transform for this cloth. | ChaosCloth/ChaosClothingSimulationCloth.h | |
const TArray< TConstArrayView< TTuple< int32, int32, float > > > & GetTethers
(
const FClothingSimulationSolver* Solver |
Return the current LOD tethers. | ChaosCloth/ChaosClothingSimulationCloth.h | |
FRealSingle GetTimeSinceLastReset() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
FRealSingle GetTimeSinceLastTeleport() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
const FTriangleMesh & GetTriangleMesh
(
const FClothingSimulationSolver* Solver |
Return the current LOD mesh. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< FRealSingle > GetWeightMapByName
(
const FClothingSimulationSolver* Solver, |
Return the weight map of the specified name if available on the current LOD, or an empty array view otherwise. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< FRealSingle > GetWeightMapByProperty
(
const FClothingSimulationSolver* Solver, |
Return the weight map of the specified property name if it exists and is available on the current LOD, or an empty array view otherwise. | ChaosCloth/ChaosClothingSimulationCloth.h | |
TConstArrayView< FRealSingle > GetWeightMapByProperty
(
const FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void PostUpdate
(
FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void PreSubstep
(
FClothingSimulationSolver* Solver, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void PreUpdate
(
FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void Remove
(
FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void RemoveCollider
(
FClothingSimulationCollider* InCollider |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void RemoveColliders() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void Reset() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void ResetRestLengthsWithMorphTarget
(
const FString& MorphTargetName |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void SetColliders
(
TArray< FClothingSimulationCollider* >&& InColliders |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void SetConfig
(
FClothingSimulationConfig* InConfig |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void SetMaxDistancesMultiplier
(
FRealSingle InMaxDistancesMultiplier |
- Animatable property setters - | ChaosCloth/ChaosClothingSimulationCloth.h | |
void SetMesh
(
FClothingSimulationMesh* InMesh |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void Teleport() |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void Update
(
FClothingSimulationSolver* Solver |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
void UpdateFromCache
(
const FClothingSimulationCacheData& CacheData |
ChaosCloth/ChaosClothingSimulationCloth.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float GetAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetAngularVelocityScaleString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetCollisionThicknessString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetDampingCoefficientString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetFictitiousAngularScaleString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetFrictionCoefficientString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetGravityOverrideString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetGravityScaleString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetHighGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetHighKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetHighLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetHighMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetHighMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetHighMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetHighMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetHighUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetHighUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetHighUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetHighUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetHighVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetKinematicVertices3DString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetLinearVelocityScaleString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetLocalDampingCoefficientString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetLowGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetLowKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetLowLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetLowMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetLowMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetLowMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetLowMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetLowUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetLowUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetLowUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetLowUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetLowVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMassModeString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMassValueString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMaxAngularAccelerationString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMaxAngularVelocityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMaxLinearAccelerationString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector3f GetMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMaxLinearVelocityString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMaxVelocityScaleString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static float GetMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetMinPerParticleMassString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetUseCCDString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetUseGeodesicTethersString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetUseGravityOverrideString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool GetUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetUsePointBasedWindModelString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static int32 GetVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FString GetVelocityScaleSpaceString
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatAngularVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatCollisionThickness
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatFictitiousAngularScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static FVector2f GetWeightedFloatVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedFrictionCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< FVector3f, FVector3f > GetWeightedGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedGravityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< bool, bool > GetWeightedKinematicVertices3D
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< FVector3f, FVector3f > GetWeightedLinearVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedLocalDampingCoefficient
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< int32, int32 > GetWeightedMassMode
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedMassValue
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedMaxAngularAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedMaxAngularVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< FVector3f, FVector3f > GetWeightedMaxLinearAcceleration
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< FVector3f, FVector3f > GetWeightedMaxLinearVelocity
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedMaxVelocityScale
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< float, float > GetWeightedMinPerParticleMass
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< bool, bool > GetWeightedUseCCD
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< bool, bool > GetWeightedUseGeodesicTethers
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< bool, bool > GetWeightedUseGravityOverride
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< bool, bool > GetWeightedUsePointBasedWindModel
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static TPair< int32, int32 > GetWeightedVelocityScaleSpace
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsAngularVelocityScaleAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsAngularVelocityScaleEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsCollisionThicknessAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsCollisionThicknessEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsDampingCoefficientAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsDampingCoefficientEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsFictitiousAngularScaleAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsFictitiousAngularScaleEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsFrictionCoefficientAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsFrictionCoefficientEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsGravityOverrideAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsGravityOverrideEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsGravityScaleAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsGravityScaleEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsKinematicVertices3DAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsKinematicVertices3DEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsLinearVelocityScaleAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsLinearVelocityScaleEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsLocalDampingCoefficientAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsLocalDampingCoefficientEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMassModeAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMassModeEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMassValueAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMassValueEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxAngularAccelerationAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxAngularAccelerationEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxAngularVelocityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxAngularVelocityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxLinearAccelerationAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxLinearAccelerationEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxLinearVelocityAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxLinearVelocityEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxVelocityScaleAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMaxVelocityScaleEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMinPerParticleMassAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsMinPerParticleMassEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseCCDAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseCCDEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseGeodesicTethersAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseGeodesicTethersEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseGravityOverrideAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUseGravityOverrideEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUsePointBasedWindModelAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsUsePointBasedWindModelEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsVelocityScaleSpaceAnimatable
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h | ||
static bool IsVelocityScaleSpaceEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
ChaosCloth/ChaosClothingSimulationCloth.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosCloth/ChaosClothingSimulationCloth.h | |||
FClothingSimulationCloth & operator=
(
const FClothingSimulationCloth& |
ChaosCloth/ChaosClothingSimulationCloth.h |