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Base type for all events, ALL events must derive from this so we have a fallback for serialization when we can't find the actual event struct.
| Name | FCacheEventBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheEvents.h |
| Include Path | #include "Chaos/CacheEvents.h" |
Syntax
USTRUCT ()
struct FCacheEventBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCacheEventBase() |
Chaos/CacheEvents.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCacheEventBase() |
Chaos/CacheEvents.h |