Navigation
Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos > Adapters > FStaticMeshCacheAdapter
- FComponentCacheAdapter::Playback_PreSolve()
- FStaticMeshCacheAdapter::Playback_PreSolve()
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/StaticMeshComponentCacheAdapter.h |
Include | #include "Chaos/Adapters/StaticMeshComponentCacheAdapter.h" |
Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/StaticMeshComponentCacheAdapter.cpp |
virtual void Playback_PreSolve
&40;
UPrimitiveComponent &42; InComponent,
UChaosCache &42; InCache,
Chaos::FReal InTime,
FPlaybackTickRecord & TickRecord,
TArray< TPBDRigidParticleHandle< Chaos::FReal, 3 > &42; > & OutUpdatedRigids
&41; const
Remarks
Called by a cache observer actor when a cache needs to be applied to a component through this adapter. The time provided is the absolute time from the beginning of the cache playback that the adapter is expected to apply to the supplied component. Note this is called on the physics thread.