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Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos > Adapters > FGeometryCollectionCacheAdapter
- FComponentCacheAdapter::GetComponentSolver()
- FGeometryCollectionCacheAdapter::GetComponentSolver()
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h |
Include | #include "Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h" |
Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp |
virtual Chaos::FPhysicsSolver &42; GetComponentSolver
&40;
UPrimitiveComponent &42; InComponent
&41; const
Remarks
Called to retrieve the rigid solver for a specific component if it exists. Required until a more generic method of solver binding for components is devised. #BGTODO Remove when multiple solver concept moved into primitive component
Parameters
Name | Description |
---|---|
InComponent | Component to resolve the solver for |