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Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos > Adapters > FComponentCacheAdapter
- FComponentCacheAdapter::GetPriority()
- FStaticMeshCacheAdapter::GetPriority()
- FFleshCacheAdapter::GetPriority()
- FGeometryCollectionCacheAdapter::GetPriority()
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/CacheAdapter.h |
Include | #include "Chaos/Adapters/CacheAdapter.h" |
uint8 GetPriority&40;&41; const
Remarks
Gets the priority for an adapter. When two or more adapters give the same support level for a given component class this priority will be used to decide which adapter will be used. All base engine level adapters per type will use a priority between EngineAdapterPriorityBegin and UserAdapterPriorityBegin defined in this interface.
Users implementing adapters intended to override all engine functionality should return priorities above UserAdapterPriorityBegin to ensure they will always be selected above engine adapters.