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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UNiagaraSystemConversionContext
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"FXConverterUtilities"&41;
void Finalize&40;&41;
Remarks
Apply all pending UNiagaraScriptConversionContexts and UNiagaraRendererProperties to the owned UNiagaraEmitterContexts by creating clipboard inputs and pasting them onto the emitter conversion context's Emitter. Afterwards compile the system so the changes take effect.