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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleRequiredPerRendererProps
&40;
UParticleModuleRequired &42; ParticleModuleRequired,
UMaterialInterface &42;& OutMaterialInterface,
TEnumAsByte< EParticleScreenAlignment > & OutScreenAlignment,
int32 & OutSubImages_Horizontal,
int32 & OutSubImages_Vertical,
TEnumAsByte< EParticleSortMode > & OutSortMode,
TEnumAsByte< EParticleSubUVInterpMethod > & OutInterpolationMethod,
uint8 & bOutRemoveHMDRoll,
float & OutMinFacingCameraBlendDistance,
float & OutMaxFacingCameraBlendDistance,
UTexture2D &42;& OutCutoutTexture,
TEnumAsByte< ESubUVBoundingVertexCount > & OutBoundingMode,
TEnumAsByte< EOpacitySourceMode > & OutOpacitySourceMode,
TEnumAsByte< EEmitterNormalsMode > & OutEmitterNormalsMode,
float & OutAlphaThreshold
&41;