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Unreal Engine C++ API Reference > Plugins > CascadeToNiagaraConverter > UFXConverterUtilitiesLibrary
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleAttractorParticleProps
&40;
UParticleModuleAttractorParticle &42; ParticleModule,
FName & OutEmitterName,
UDistribution &42;& OutRange,
bool & bOutStrengthByDistance,
UDistribution &42;& OutStrength,
bool & bOutAffectBaseVelocity,
TEnumAsByte< EAttractorParticleSelectionMethod > & OutSelectionMethod,
bool & bOutRenewSource,
bool & bOutInheritSourceVelocity
&41;