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Unreal Engine C++ API Reference > Plugins > CascadeToNiagaraConverter > UFXConverterUtilitiesLibrary
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleTrailSourceProps
&40;
UParticleModuleTrailSource &42; ParticleModule,
TEnumAsByte< ETrail2SourceMethod > & OutSourceMethod,
FName & OutSourceName,
UDistribution &42;& OutSourceStrength,
bool & bOutLockSourceStrength,
int32 & OutSourceOffsetCount,
TArray< FVector > & OutSourceOffsetDefaults,
TEnumAsByte< EParticleSourceSelectionMethod > & OutSelectionMethod,
bool & bOutInheritRotation
&41;