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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleCollisionProps
&40;
UParticleModuleCollision &42; ParticleModule,
UDistribution &42;& OutDampingFactor,
UDistribution &42;& OutDampingFactorRotation,
UDistribution &42;& OutMaxCollisions,
TEnumAsByte< EParticleCollisionComplete > & OutCollisionCompleteOption,
TArray< TEnumAsByte< EObjectTypeQuery >> & OutCollisionTypes,
bool & bOutApplyPhysics,
bool & bOutIgnoreTriggerVolumes,
UDistribution &42;& OutParticleMass,
float & OutDirScalar,
bool & bOutPawnsDoNotDecrementCount,
bool & bOutOnlyVerticalNormalsDecrementCount,
float & OutVerticalFudgeFactor,
UDistribution &42;& OutDelayAmount,
bool & bOutDropDetail,
bool & bOutCollideOnlyIfVisible,
bool & bOutIgnoreSourceActor,
float & OutMaxCollisionDistance
&41;