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Unreal Engine C++ API Reference > Plugins > CascadeToNiagaraConverter > UFXConverterUtilitiesLibrary
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleLocationPrimitiveSphereProps
&40;
UParticleModuleLocationPrimitiveSphere &42; ParticleModule,
UDistribution &42;& OutStartRadius,
bool & bOutPositiveX,
bool & bOutPositiveY,
bool & bOutPositiveZ,
bool & bOutNegativeX,
bool & bOutNegativeY,
bool & bOutNegativeZ,
bool & bOutSurfaceOnly,
bool & bOutVelocity,
UDistribution &42;& OutVelocityScale,
UDistribution &42;& OutStartLocation
&41;